(RPG) LRNG_Using vs. LRNG_UsingEX and...
Posted: Fri Dec 28, 2012 7:55 am
I'm currently evaluating LongRange and have been pouring through all the example programs and documentation I can find.
Many of the example programs call procedure LRNG_UsingEx, but I don't see any documentation on this procedure.
How does LRNG_UsingEx differ from LRNG_Using? Is this documented anywhere?
There are other things that I am coming across in the example programs that don't appear to be documented, such as:
'/SharedStates' - how does this differ from using the 'SavedSTATE' parameter?
'/System' - as in '/System.menus', '/System.GEO.updateFrequency', etc. - I understand from the context the use of '/System' in these instances, but what other properties of '/System' are available?
I've got both the 'Programming LongRange With RPG' and 'LongRange RPG Tutorials' guides. Is there any other documentation I'm lacking?
TIA
JJ
Many of the example programs call procedure LRNG_UsingEx, but I don't see any documentation on this procedure.
How does LRNG_UsingEx differ from LRNG_Using? Is this documented anywhere?
There are other things that I am coming across in the example programs that don't appear to be documented, such as:
'/SharedStates' - how does this differ from using the 'SavedSTATE' parameter?
'/System' - as in '/System.menus', '/System.GEO.updateFrequency', etc. - I understand from the context the use of '/System' in these instances, but what other properties of '/System' are available?
I've got both the 'Programming LongRange With RPG' and 'LongRange RPG Tutorials' guides. Is there any other documentation I'm lacking?
TIA
JJ