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[RPG]properties can specifed for using AsReader

Posted: Tue Jun 06, 2017 8:52 pm
by MegumiSawada
Hi

I would like to know all the property I can specify when using AsReader with Barcode element.

e.g.
Scan.Asreader : Y/N
Scan.Asreader.Beep : Y/N
etc,etc...

Could I ask it here?
Some customer asked us about it but these are not officially written in the guide either in English and Japanese.
The customer would like to know if they can still use vibration with AsReader.

Best Regards.
Megumi Sawada

Re: [RPG]properties can specifed for using AsReader

Posted: Wed Jun 07, 2017 4:47 pm
by jasonzhou
Hi Megumi,

Yes, they can use "VibrateOnScan" property to enable vibration.
This is the explanation of "VibrateOnScan" in document - Indicates the intensity of vibration after successful scan (0 = off) Integer value from 0 - 10.

DDS Example:

Code: Select all

     A                                  3 40HTML('<<SINGLEBC>>
     A                                      Type: Barcode
     A                                      MultipleEntries: No
     A                                      VibrateOnScan: 5
     A                                      Scanner.AsReader: Y

All properties of AsReader:

(1) Scanner.Asreader.ShowMsgInitTimeout
A Boolean value that specifies if a message should be shown at the bottom of the screen when LongRange fails to connect to AsReader.

(2) Scanner.Asreader.onConnectFail
An event that occurs when a AsReader fails to connect

(3) Scanner.Asreader.beep
Specifies the if the beep emitted from AsReader device after successfully scanning a barcode.


Thanks
Jason

Re: [RPG]properties can specifed for using AsReader

Posted: Wed Jun 07, 2017 7:29 pm
by MegumiSawada
Hi Jason,

Thank you!
I will check the behavior.

Best Regards,
Megumi Sawada