[RPG] content.xxx properties for table element

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MegumiSawada
Posts: 268
Joined: Tue Feb 19, 2013 5:18 pm

[RPG] content.xxx properties for table element

Post by MegumiSawada »

Hi,

I believe there are some properties which need to add prefix "content." to be used for table element.
Our customer would like to have a list of these properties.
Could you give the list to me if possible?
Or could you please let me know if there's any rules to add prefix "content." to properties?

Best Regards,
Megumi Sawada
tsupartono
Posts: 289
Joined: Wed Apr 18, 2012 10:21 am

Re: [RPG] content.xxx properties for table element

Post by tsupartono »

Megumi,
Content is a property of a table column, and it refers to the template element for that column. When a new row is added to the table, a cell will be created for each column based on the template element. You would use the 'Content' property when setting properties that are common to all cells in the column (e.g. you want to set the background colour of the whole column to green, you would set the Content.BackColor property to 'Green').

So Content.XXXXX would refer to the properties of the template element. The properties available would depend on the type of the element (the template element can be any of LR element type such as Label, TextBox, etc).

You can find a more detailed explanation on the Programming Guide - Table section (look for Col%N.Content property).

http://www.longrangemobile.com/docs/lrp ... /table.htm
MegumiSawada
Posts: 268
Joined: Tue Feb 19, 2013 5:18 pm

Re: [RPG] content.xxx properties for table element

Post by MegumiSawada »

Thank you!
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